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BananaRAM
2008 PUBLICART I
BananaRAM Diritti Umani
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BananaRAM
co-operates with
Digi-Arts, the UNESCO Knowledge Portal
 
 
 
 
 
2004 EDITION > NET ART SECTION

curated by Isabelle Arvers

Amy Franceschini, Richard Mortimer Humphrey, David Lu / Playshop, (US)
Finger Print Maze, 2004
http://www.futurefarmers.com/playshop/PJ1.php?id=3
A physical interface that scans people's fingerprints using custom software
to translate the print to a 3D maze that one can wander through on screen.
Each individual fingerprint is graced by the presence of an extinct animal
(3d rendering/ animation).

Playshop is where the energy of art production, education, curatorial
practice and social interaction fuse to create a vital public space and an
environment of exchange. Organized by Futurefarmers, Playshop is an
extension of their studio practice. Amy Franceschini, founder of
Futurefarmers, is a new media artist working with notions of community,
sustainable environments and the conflicting rituals of humans and nature.

 

Natalie Bookchin (US)
Metapet, 2002
http://metapet.net/
The world's first transgenic virtual pet game: are you ready to manage the
worker of the future?

Natalie Bookchin is an artist based in Los Angeles and is a faculty member
at CalArts. From 1998 to 2000 she was a member of the collective ®TMark. She was a 2001-2002 Guggenheim Fellow. Her work is exhibited at institutions including PS1, Mass MOCA, the Museum of Contemporary Art in Barcelona, KunstWerke, Berlin, the Generali Foundation, Vienna, the Walker Art Center, the Whitney Museum of American Art, and the Shedhale in Zurich. Presentation of agoraxchange, co-authored by Jackie Stevens.

Fran Ilich, (MEX)
Being boring, net.film, 2004
http://delete.tv/being_boring/
2 girls lose their tv and so they have to find a life of their own meanwhile
the tv is repaired. For this they try all sort of stuff, from canned air to
storytelling to running and cooking and so on....

fran ilich is a novelist, filmmaker and media-artist. he is director of the
narrative media seminar of universidad internacional de andalucía, in
sevilla, spain. and is currently curating the exhibition 'another narrative
is possible!' at the centro multimedia del centro nacional de las artes, in
mexico city.

 

Martin Le Chevallier (FR)
Vigilance 1.0, video surveillance game, 2001
http://martinlechevallier.free.fr/english/A_vigilance.html
The player faces a series of screens allowing him to watch over many places in the same time : streets, supermarkets, parking lots, shops, apartment
buildings, schools, etc. Denouncement is his aim.

Since 1989, Martin Le Chevallier (born 1968), has been working as a graphic designer. Since 1996, he has conducted a personal artistic research on social and political issues.


CarbonDefenseLeague (CDL) & Conglomco (US-UK)
People's Jeans Co, July 4th 2004

http://www.peoplesjeans.com
http://www.carbondefense.org/
Peoples' Jeans Co. operates as a corporate plug-in module that specializes
in the production and sale of Experience Apparel®.  Put simply, Peoples'
will market clothing that has previously been worn by actual people, whose
greatest asset is their lived experience.  Migrant Mexican agricultural
workers, factory workers, prisoners, and populations in economically
stressed urban communities have more to offer than cheap labor.  They offer
us authentic human experience, which is in short supply in today's fashion
industry.  This underutilized asset in order to give consumers the authentic experience that they can't find elsewhere.  Customers can choose an article of clothing from PeoplesJeans.com, the duration of the experience, and the person they would like to wear the clothes for them by browsing online profiles. 

The Carbon Defense League is a collective of media artists, technologists,
activists and critical theorists working since 1997 to explore the
intersection between radical theory, traditional activism, and technology
subversion through the creation of tactical media projects utilizing
communication system technologies.

Conglomco Media Conglomeration is a collaborative team of tech-savvy artists, activists, musicians, and pranksters based in the US and UK. Working in conceptual and media-based practices, their work includes performance, video and live art, as well as direct action. The two groups last collaborated on the widely publicized project RE-CODE.COM.


 

Bureau d'Etudes /Eastwood (Paris, Novisad)
Infowar map game, 2004 / Map Governing By Networks, 2003
http://utangente.free.fr/
http://www.kuda.org
Xavier Fourt and Léonore Bonaccini work together under the name of Bureau d'Etudes and define themselves as documentary projects searchers that merge in the art context with maps, databases and flow charts. Installation & distribution of their map Governing by networks.

Kristian lukic, born 1974, artist and art historian, graduated art history
at belgrade university is editor of kuda.info, in 2001 together with zvonko
gorecan, he founded group eastwood. Kuda.org is dedicated to the exploration of new cultural relations, contemporary artistic practices and social issues. For Banana RAM, they will present the last version of the game that they are developing from the Infowar map created by Bureau d'Etudes.

Pavu, (FR)
Pinkerton Call, Pavu.com, 2004
Hypertextual performance

http://www.pavu.com/PPC

Order pavu.com an investigation and get PPC B-Ring results marl0wed phonecAll
Pavu.com uses its plining technology to drill the network infoderm for its
datarvesting activities has always been concerned by the next or passed meta chromozomic ethics and mutations and their consequences on international solidarity and culture.

C-Level, (US)
Endgames: Waco Resurrection, 2004
http://waco.c-level.org/
C-level unveils Waco Resurrection, its first chapter of Endgames, a new 3D
multiplayer computer game series based on alternative utopias and
apocalyptic moments. Each player enters the network as a Koresh and must defend the Branch Davidian compound against internal intrigue, skeptical
civilians, rival Koresh and the inexorable advance of government agents. The Endgames series incorporates elements of subjective documentary and
speculative fiction with new interactive technologies to create a visceral
gaming experience focused on extreme psycho-social phenomena.

C-level is a cooperative public and private lab formed to share physical,
social and technological resources. Its members are artists, programmers,
writers, designers, agit-propers, filmmakers and reverse-engineers. Karen
Lofgren, Christina Ulke, Cyril Kuhn, Eddo Stern, Jason Brown, Jessica
Hutchins, Mark Allen, Michael Wilson, Marc Herbst, Peter Brinson